“Ultima VII: Revisted”: Conversations Using Original Usecode!
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.
A (large!) set of custom artwork for “Ultima 7’s” character, creature, and weapon sprites and shapes.
Anthony Salter has released an update for “Ultima 7 Revisited” which sees the project rebuilt using Raylib.
xu4, the cross-platform “Ultima 4” engine, has seen a number of updates over the course of the last 3 years.
CaithSith2 has updated “Ultima 3 for Game Boy Pocket”, Sven Carlberg’s port of “Ultima 3”, to work natively with the Analogue Pocket.
A game engine in the style of “Ultima 4-6”, with some features from “Ultima 7” also included.
A project that aims to create a modernized experience of Ultima 7, using the Geist 3D game engine.
A plugin for Blender that can import models and maps from “Ultima 9”, enabling them to be pipelined into other game engines.
Eldiron, a Rust-based cross-platform RPG engine, now has a public pre-release version available for testing.
The open-source, Rust-based retro game engine is nearing a major development milestone.