A Year in Ultima Fan Projects: 2013 in Review
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
In an update to the Exult website — the first in nearly two years — we are informed that development on the project has more or less halted for the time being, and that the current snapshot builds are very stable. As such, everyone who can is encouraged to stop using version 1.2 of the engine.
A pair of renderings of Britannia, circa Ultima 7, projected onto the surface of a globe.
The Ultima 6 Remake team have published a short update to let us know the status of the project, show off some new NPC sprites, and request a bit of help.
Ultima 7 is the subject of a short feature in the October edition of Mac Life…at least in Germany.
Android ports of Exult, the cross-platform Ultima 7 engine, have existed for a while now, but Lanica Dragon has undertaken the effort of porting the engine to Apple’s iOS mobile operating system.
Dominus, from the Exult team, had the chance to visit Museum of Cosmonautics in Moscow, as well as Star City — where the Yuri Gagarin Cosmonaut Training Center (GCTC) is located. Richard Garriott, having traveled into space with the Russians, is present in the displays at the museum.
The Ultima 6 Remake team have posted a short update to their website, to let us know that they are working toward a demo.
Scythifuge has posted a short update to The Savage Empire Remake’s Facebook page to let us know that the project is still being worked on, despite how quiet it has been in recent months.
It would appear that the fix for errors related to Ultima 7’s “earthquake” effect in DOSBox also corrects another issue.
NPC sprite and paperdoll of Gorn for the upcoming Ultima 6 Remake for Exult revealed on the Exult forums.