Is Exult's Legacy Support Still Necessary?
Dominus has posted a question to the Exult forums concerning whether or not he and the rest of the team should continue supporting legacy operating system versions.
Dominus has posted a question to the Exult forums concerning whether or not he and the rest of the team should continue supporting legacy operating system versions.
Shortly after I posted yesterday’s news round-up for Scythifuge’s Exult-based remake of Savage Empire, the man himself put up a new article at his project’s Facebook page asking for the help of a skilled pixel artist!
The Ultima 6 Remake Team, in a Christmastime update, have announced the completion of work on two Shrines of Virtue.
AgentOrangeGuy has been working on scripting events related to the Rune of Valor in this Exult-based remake of Ultima 6.
The snapshots for Exult, both the OS X and WIndows versions, have been updated. HQ4X scaler support has been added. The Android port snapshot has also been updated, and has been added as a download to the project entry.
The Exult-based Ultima 6 Remake has seen more progress, with the addition of Windemere (from Ultima 5) to its map and the creation of new artwork for Gwenno and Sinjen.
The Savage Empire Remake hasn’t seen huge amounts of progress over the last few months, but it is still being worked on, and is getting some assistance from another Exult-focused project team.
Zygon Dragon reports that the structures for Moonglow have been completed in this Exult-based remake of Ultima 6. Roofs and NPCs are still pending, however.
The Ultima 6 Remake has made a fair bit of progress recently, with improvements, fixes, and even a few additions made to many aspects of the game.
AgentOrangeGuy has a few big ideas he’d like to try and implement in his Exult-based remake of Ultima 6.
The Exult-based Ultima 6 Remake has seen some impressive progress and developments, including the addition of two new team members, over the past couple of weeks!