Ultima Online Turns 14!
Ultima Online was released fourteen years ago…yesterday. Be sure to check out UOJournal for some interesting retrospectives about the game and its expansions.
Ultima Online was released fourteen years ago…yesterday. Be sure to check out UOJournal for some interesting retrospectives about the game and its expansions.
Courtesy of Ian “Tiberius” Fraizer, Ultima Aiera is pleased to present the regional profiles — city, town, and landmark design documents — from Ultima V: Lazarus.
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manual, quickstart guide, reference guide, and maps from the Ultima Trilogy (a compliation of the first three Ultima games released for DOS).
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manuals for two different Apple II versions of Ultima 2: the original, and the “grey box” version.
The Codex of Ultima Wisdom has received an immense number of pageviews over the last year, and has added much in the way of new content.
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manuals for the Apple II, PC, and Atari versions of Ultima 1. And yes, there were quite steep differences between the manuals for each platform!
Kevin Fishburne has gotten one of the cooler features in his Ultima-inspired online RPG engine — vegetation trampling — partially implemented.
Zeph’s Ultima-themed texture pack for MineCraft has been updated again.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Andy Panthro has updated his Ultima-inspired texture pack for Minecraft to support the latest version of the smash hit indie game.