The Savage Empire Remake: Where It's At
The Savage Empire Remake hasn’t seen huge amounts of progress over the last few months, but it is still being worked on, and is getting some assistance from another Exult-focused project team.
The Savage Empire Remake hasn’t seen huge amounts of progress over the last few months, but it is still being worked on, and is getting some assistance from another Exult-focused project team.
A 2D RPG in development for Apple’s iOS mobile operating system, To Be A Hero draws several obvious influences from both Japanese RPGs and the Ultima series, especially Ultima 7.
Business Insider also landed an interview with Richard Garriott recently, in which he discusses pretty much everything about where he came from, what he has achieved, and what he has in store for us.
Motherboard.tv has a 20-minute interview with Richard Garriott, in which he discusses virtual worlds and shows of Britannia Manor.
Richard Garriott asks what his ultimate RPG might look like, and in a lengthy essay answers the question. You can probably guess that the answer involves a mixture of where he’s gone before (with Ultima) and where he’s at now (the casual gaming space). But have a read even so!
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.
Ian “Tiberius” Frazier, former lead of Team Lazarus and currently the lead designer for Kingdoms of Amalur: Reckoning, gave RPG Codex an exclusive interview…in which he says some very promising-sounding things about the upcoming RPG from Big Huge Games.
About a year ago, someone came to the site looking for a position as an Ultima Online GM. Nearly a year later, let’s check in and see how that worked out for her.
Todd Howard of Bethesda Softworks discusses his influences and the limitations that game developers face in creating immersive worlds. And yes, he uses Ultima 6 as an example.
Zygon Dragon reports that the structures for Moonglow have been completed in this Exult-based remake of Ultima 6. Roofs and NPCs are still pending, however.