“The Sosarian Paradox” Returns…as a “Neverwinter Nights” Module
A remake of “Escape from Mt. Drash” using “Neverwinter Nights: Enhanced Edition”.
A remake of “Escape from Mt. Drash” using “Neverwinter Nights: Enhanced Edition”.
Ideal Dragon is making a few changes to the world of “Ultima 8” in his “Exult”-based remake of the game.
Anthony Salter has been testing 8-way sprites, and improving RAM usage, in his custom 3D engine for “Ultima 7”.
Ideal Dragon has made significant progress in remaking “Ultima 8” using the “Exult” engine over the last few weeks.
You can chat with the UO community & developers on Discord now, as you enjoy the new “Rifted Crown” event arc.
A couple images of what the Palace of the Tempest, from “Ultima 8,” looks like when rebuilt in the “Exult” engine.
The “Exult” team have released version 1.12 of their cross-platform “Ultima 7” engine, ahead of a switch from SDL2 to SDL3.
An unofficial port by “Ultima 3” to the VIC 20 by Aleksi Eeben.
“Classic Ultima Online,” a multiplayer reworking of “Ultima 4,” is once again being worked on by its original developer.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
Ideal Dragon and the “Ultima 8: Exult” team are still hard at work building out their remake of “Ultima 8”.