Monthly Archive: November 2011

Exult Snapshots Updated

Exult Snapshots Updated

The snapshots for Exult, both the OS X and WIndows versions, have been updated. HQ4X scaler support has been added. The Android port snapshot has also been updated, and has been added as a download to the project entry.

Pentagram Snapshots Updated

Pentagram Snapshots Updated

The snapshots for Pentagram, both the OS X and WIndows versions, have been updated. HQ4X scaler support has been added, as has CoreAudio MIDI support.

Skyrim, Skyrim, Skyrim (Updated! Twice, now!)

Skyrim, Skyrim, Skyrim (Updated! Twice, now!)

In case you’ve been living under a rock and haven’t heard, Bethesda Softworks’ new game, The Elder Scrolls V: Skyrim, launched last week. And from the various reviews I’ve seen, it is apparently a damn awesome game.

Paul Barnett: Global Reach and Local Limits

Paul Barnett: Global Reach and Local Limits

Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.

And Speaking of Ultima Online and Music…

And Speaking of Ultima Online and Music…

Back when he was still working for Origin, former Ultima Online lead designer Raph Koster recorded an album of songs. After several years of it being “out of print”, he has again made it available for purchase.

Ultima Return: The Hardcore Lives of Adventurers!

Ultima Return: The Hardcore Lives of Adventurers!

I totally missed posting about the latest development diary from the Ultima Return project team, in which Sergorn Dragon talks about some of the world simulation systems that have been developed for it.