The Dark Unknown: Time Dilation and Spell Durations
Goldenflame Dragon has been experimenting with time in the engine for The Dark Unknown, his browser-based, tile-based, Ultima-inspired RPG.
Goldenflame Dragon has been experimenting with time in the engine for The Dark Unknown, his browser-based, tile-based, Ultima-inspired RPG.
Richard Garriott and Dallas Snell discuss the moral quandary that Garriott recently posed, and also discuss the creation of Eight Virtues.
Why not watch a Serpent Isle “Let’s Play” on this, the game’s 20th anniversary?
An Ultima fan wonders at the purpose of a hidden switch on Monk Isle.
On Commodore 64s, Ultima, and other things.
Paul Izod at Zero 1 Gaming has continued his retrospective look at the Ultima games, this time looking at Ultima 4.
Phillip Zibilich has created a massive map of what he calls Sosaria (Britannia, really) in Minecraft.
Richard Garriott’s palatial Britannia Manor II, in Austin, is still for sale.
A preview of Ultima Forever: Quest for the Avatar at Joystiq offers puzzled thoughts on the upcoming game from Mythic.
Portalarium have chosen to use a dual-scale map in Shroud of the Avatar. And now, they’ve explained why.