Byte-Sized Virtue: Season 2, Episode 8 – Virtues and Anti-Virtues, Sheep and Goats
Ultima doesn’t adequately represent all of the opposition that exists to each Virtue. Not that it handles anti-virtue badly…it just handles it incompletely.
Ultima doesn’t adequately represent all of the opposition that exists to each Virtue. Not that it handles anti-virtue badly…it just handles it incompletely.
The submission deadline for Ultima Online’s Spring Contest has been extended.
Gone are the days when we could play games at whim, for what duration pleased us. How, as gamers, do we deal with changes in the gaming industry?
The latest Ultima Online newsletter from Broadsword Online Games looks ahead to Publish 93, and back to the Ultima series and how it inspired the Time of Legends expansion.
Gone are the days when we could play games at whim, for what duration pleased us. How, as gamers, do we deal with getting older and having less time for our passtime?
In which we wrap up the discussion with Paul and look at violence in a real-world context.
Stories in RPGs…what makes them good, and are they even necessary?
Linguistic Dragon explores Savage Empire a bit more, and struggles with inventory management.
What starts as a discussion about story and gameplay mechanics morphs into discussion of the depiction of violence in video games, and how violence might end up being depicted in VR.
Ultima 8 was released 22 years ago, on March 15th of 1994. Anyone else feel old now?