Ultima Underworld Bugs Have Never Been So Funny
Former Looking Glass Productions programmer Dan Schmidt discusses some of the hilarious bugs, and “bugs”, encountered when developing Ultima Underworld.
Former Looking Glass Productions programmer Dan Schmidt discusses some of the hilarious bugs, and “bugs”, encountered when developing Ultima Underworld.
The cross-platform Ultima 6 engine has been updated recently, with support for a rare version of the game.
Early-version soundtrack pieces from Kevin Fishburne’s Ultima-inspired online game, Sanctimonia.
Kevin Fishburne sent along this video of his work-in-progress online game (and game engine) Sanctimonia, which demonstrates how the game will render water and terrain, and how the camera follows the player around. He...
Classic Ultima Online has been largely silent for a couple of years now (maybe more), but developer Shattered Moon posted an update at the beginning of February, in which he reviews the original objectives...
Felicia “Codex Dragon” Day has been tweeting about her latest “mystery project” for the last couple of months (if not more), and today news broke concerning exactly what that project is: a six-episode Web...
Twitter user and Ultima fan Cody Baxter alerted me to this online Nintendo Super NES emulation site, at which it appears that the NES port of Ultima 6 is available to play for free....
Because if Origin Systems had been purchased instead by Ubisoft, this entire site and every fan project and patch on it would have been stopped dead in their collective tracks a long time ago....
The oddly-titled Joyous Rebel is an Ultima-inspired RPG that was originally released as shareware in 1996. In 1998, it received several bug fixes and was re-released as freeware, possibly in anticipation of its sequel...
By which, of course, I mean a list of the top ten games of the previous decade. Were it a list about the period between…say…1990 and 2000, you’d basically have every main-series Ultima title...
Kevin Fishburne writes in to let us know that work continues to progress on his Ultima-inspired game, Sanctimonia. In particular, he reports that the terrain megatextures that his engine uses, and the landscape layer...