Is There Any Interest in Upscaling Ultima Cutscenes?
Could AI-powered upscaling technology be used to produce higher-resolution cutscenes for some of the later “Ultima” games?
Could AI-powered upscaling technology be used to produce higher-resolution cutscenes for some of the later “Ultima” games?
“Outward” – is it everything “Shroud of the Avatar” should have been? And can we all agree that “Commander Keen” was great?
There’s always a subset of players who will look for the edge cases that break a game.
The Ultima Online team have been working from their homes, lately…but work on Publish 109 has been proceeding apace.
It was a game ahead of its time, and in some ways remains so.
Goldenflame Dragon shares his thoughts about Ultima 9, heaping particular praise on its music.
Seventeen still images — a mixture of 3D renderings and storyboard concept sketches — from the original introductory sequence to Ultima Online.
A short analysis of Ultima 9’s weaknesses and strengths, and a plea to give it a try.
Should virtues ever actually contradict, or should growth in one virtue necessarily mean growth in others?
Deathblade Dragon discusses his experience of Ultima 9, and offers some ambivalent thoughts about the game.
A postmortem report on the development — and challenges — of Ultima 9, authored by lead programmer Bill Randolph.