Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
Also some stuff about MMOs, Outriders, and cheating in X-Wing.
Spam Spam Spam Humbug will be, for the next several weeks, doing a complete read-through of Andrea Contato’s “Through the Moongate”.
Could AI-powered upscaling technology be used to produce higher-resolution cutscenes for some of the later “Ultima” games?
“Outward” – is it everything “Shroud of the Avatar” should have been? And can we all agree that “Commander Keen” was great?
There’s always a subset of players who will look for the edge cases that break a game.
The Ultima Online team have been working from their homes, lately…but work on Publish 109 has been proceeding apace.
It was a game ahead of its time, and in some ways remains so.
Goldenflame Dragon shares his thoughts about Ultima 9, heaping particular praise on its music.
Seventeen still images — a mixture of 3D renderings and storyboard concept sketches — from the original introductory sequence to Ultima Online.
A short analysis of Ultima 9’s weaknesses and strengths, and a plea to give it a try.