The Ultima 6 Remake: Quiet But Humble Update
Zygon Dragon has posted an update to the Ultima 6 Remake project site, announcing various pieces of progress made in developing NPCs and features in the northwestern part of Britannia.
Zygon Dragon has posted an update to the Ultima 6 Remake project site, announcing various pieces of progress made in developing NPCs and features in the northwestern part of Britannia.
The games comprising the Ultima series were, between 1981 and 1999, the defining computer role-playing games. Both the Western and Eastern RPG “schools”, if that is an appropriate term for them, were heavily inspired by the Ultima games, and still feature numerous gameplay and interface conventions that one Ultima or another introduced.
I had an out-of-date version of Zeph’s texture pack for Minecraft on the site. He has taken steps to rectify the error.
Zeph has begun work on a highly detailed map of Britannia using WorldPainter, a map creator for Minecraft. Check out his early results!
According to the most recent Changelog, Nuvie is starting to develop a full-screen mode.
Andy Panthro has updated his Ultima texture pack for Minecraft as well.
Zeph has updated his Ultima 6-inspired texture pack for Minecraft again, adding support for several new blocks and a revamped menu screen for the game.
A complete transcript for Ultima 6 has been added to the Codex of Ultima Wisdom.
The Ultima 6 Remake team have added a working inkeeper, Doris of Minoc, to the game, and also have a bunch of very impressive NPC portraits to show off!
Someone is selling the FM-Towns version of Ultima 6 on the Japanese portal of Yahoo! Auctions. It can be yours for the low, low price of 12,000 yen!
Rowan Kaiser, writing at Joystiq, argues that Ultima was the most important game series — ever — and discusses many of the ways that it influenced both later RPG development and gaming in general.