Ultima 6 Online: New Client Available, Safe Spots Re-Added to the Game
The latest update to the Ultima 6 Online client restores the long-missing “safe spot” functionality, tables where players can drop off unwanted items for newer players.
The latest update to the Ultima 6 Online client restores the long-missing “safe spot” functionality, tables where players can drop off unwanted items for newer players.
Extra Life kicks off tomorrow, and goes for a full 25 hours thanks to the time change. I won’t be playing that straight through, but I will be getting in some Ultima 7 over the weekend, and into next week. There’s still time to donate!
The Real Texas, a somewhat Ultima-inspired RPG, has been Greenlit (Greenlighted?) on Steam.
Withstand the Fury Dragon will begin his Extra Life game playing a bit early, and he’ll be streaming his playthroughs of Ultima 6 and Ultima 7 live via Google+ Hangouts.
The Ultima 6 Online development blog has been updated with a request for donations, the proceeds from which will go toward keeping the U6O website online.
The Ultima 6 Remake team have published a short update to let us know the status of the project, show off some new NPC sprites, and request a bit of help.
Malignant Manor left a post at the RPG Codex over the weekend outlining what progress has been made on Nuvie, the cross-platform Ultima 6 engine, since its version 0.4 release a while back.
Origin historian Pix has finished his playthrough of the Super Famicom port of Ultima 6.
Origin Systems historian Pix has continued his playthrough of the Super Famicom port of Ultima 6, after weathering yet another change of website host.
Origin Systems historian Pix has continued his playthrough of the Super Famicom port of Ultima 6.
Origin Systems historian Pix has continued his playthrough of the Super Famicom port of Ultima 6.