Nuvie: Correct Ultima 6 Endgame Music; More Martian Dreams Support
The Nuvie team have been hard at work as 2015 dawns. They’ve even restored the proper Ultima 6 endgame music to the engine.
The Nuvie team have been hard at work as 2015 dawns. They’ve even restored the proper Ultima 6 endgame music to the engine.
The overworld for The Ultima 6 Remake (an Exult-based re-creation of Ultima 6) is complete, and the team are taking suggestions for content to add to the world.
The Nuvie team have added a new conversation gump to the engine, which makes conversations in Ultima 6, Martian Dreams, and Savage Empire much easier to follow.
Felipe Pepe has released an alpha version of The CRPG Book, his compilation of reviews of CRPGs from across the history of the genre.
In which I muse upon the Principle of Courage, and verge into an interesting collision of Ultima, Biblical reference, and Thomistic philosophy. But I think it works.
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Richard Cobbett, writing at PC Gamer, takes a look at the Ultima series…and the Avatar’s role in setting up the various events that plagued Britannia therein.
Chaoji Li has re-released IDOS 2, a full-featured DOSBox port, on the iOS App Store. You should probably grab this now, lest Apple pull it down.
The Nuvie team have added a number of new features to their cross-platform engine, enhancing its support for Martian Dreams.