Nuvie: Larger Conversation Window; Lots More Martian Dreams Support
The Nuvie team have added a new conversation gump to the engine, which makes conversations in Ultima 6, Martian Dreams, and Savage Empire much easier to follow.
The Nuvie team have added a new conversation gump to the engine, which makes conversations in Ultima 6, Martian Dreams, and Savage Empire much easier to follow.
Felipe Pepe has released an alpha version of The CRPG Book, his compilation of reviews of CRPGs from across the history of the genre.
In which I muse upon the Principle of Courage, and verge into an interesting collision of Ultima, Biblical reference, and Thomistic philosophy. But I think it works.
Derek Brinkmann and Tim Cotten of Citadel Studios took some time out of their busy schedules to chat with us about Shards Online and Ultima Online.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
Richard Cobbett, writing at PC Gamer, takes a look at the Ultima series…and the Avatar’s role in setting up the various events that plagued Britannia therein.
Chaoji Li has re-released IDOS 2, a full-featured DOSBox port, on the iOS App Store. You should probably grab this now, lest Apple pull it down.
The Nuvie team have added a number of new features to their cross-platform engine, enhancing its support for Martian Dreams.
Former Origin Systems writer and tabletop RPG legend Mike Nystul is in a bad way. He could use some help.
Extra Credits recommends that you play Ultima 7. And while they’re not wrong about that, they may have erred slightly in labeling it the “Original Open World CRPG”.