And Now A Word From UVL Spanish!
Shyrion Dragon posted a brief update to the website of his project, a Spanish translation of Ultima V: Lazarus.
Shyrion Dragon posted a brief update to the website of his project, a Spanish translation of Ultima V: Lazarus.
I got round to do the next big step in the BackToRoots engine: monster scripting. Now monsters can have a Lua script attached to them and we have a few callbacks to diversify the behavior.
RPGCodex scored an interview with Ian Frazier, former lead of Team Lazarus and the lead designer for Kingdoms of Amalur: Reckoning.
And in a further Back To Roots progress update, I was lucky to continue the progress of dungeon handling.
The backtoroots project has moved forward by forging monsters in the dungeon halls.
Fearyourself has continued his excellent pace of progress in implementing features from Ultima 5 in his Ultima-inspired game engine, Back to Roots.
The weekly round-up of news related to 38 Studios/Big Huge Games and their upcoming open-world RPG, Kingdoms of Amalur: Reckoning.
Fearyourself has made some good progress on his Ultima-inspired game engine, Back to Roots, over the last week and a bit. Exiting dungeons is now supported, and he has begun working with in-game triggers.
I had a chance to play through the Kingdoms of Amalur: Reckoning demo last night, and was very impressed with the game. I didn’t get to explore all the game’s mechanics, but what I did see offered a lot of promise.
The weekend round-up of news related to Kindgoms of Amalur: Reckoning, the upcoming open-world RPG (from Big Huge Games/38 Studios) being worked on by Ian “Tiberius” Frazier of Lazarus fame.