Interview with Jason Ely
To mark the 20th anniversary of Ultima 8’s release, the Ultima Codex interviewed one of the game’s most well-known team members, programmer and designer Jason Ely.
To mark the 20th anniversary of Ultima 8’s release, the Ultima Codex interviewed one of the game’s most well-known team members, programmer and designer Jason Ely.
New at the Origin Gallery: a partial interview with Richard Garriott, accompanied by an NPC creation/submission form for Ultima 4.
Pedro Luis Marcondes has made a number of remixes of classic Ultima tunes, and has uploaded several to his SoundCloud account.
In which we look at the various Ultima fan projects that have been active, even if only briefly, in 2013, and note the progress that these have made.
Ultima 3 was released thirty years ago as of a few days ago. It inspired three decades of RPGs, Western and Japanese alike.
In the most recent Hangout of the Avatar Google+ session, Richard Garriott outlined his vision for music in Shroud of the Avatar, and invited the community to submit musical pieces to possibly be considered for use in the game.
A mod for the NES version of Ultima 3 that rebalances character races and classes, among many other adjustments.
Richard Garriott was asked, via Twitter, as to whether he harboured any major regrets about the Ultima series.
David Youd picked up a “DIY Music Box” from ThinkGeek, and had some fun putting together the theme from Ultima 3 with it.