“Ultima 7 Revisited”: Iolo Mows Down Pirates
What’s the point of remaking an “Ultima” game if you can’t have some fun with the gameplay parameters?
What’s the point of remaking an “Ultima” game if you can’t have some fun with the gameplay parameters?
The Trinsic-based introductory sequence of “Ultima 7” is now fully playable in “Ultima VII: Revisited,” Anthony Salter’s 3D remake of the game.
Viridian Games’ recent anniversary stream offered a broad look at the current state of “Ultima 7: Revisited”, but one feature in particular stood out.
Anthony Salter has added widescreen support, improved lighting, and drag-and-drop support for items to “Ultima 7 Revisited”.
Anthony Salter has been testing 8-way sprites, and improving RAM usage, in his custom 3D engine for “Ultima 7”.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.
With all needed 3D objects implemented, Anthony Salter can move on to re-creating U7’s gameplay in “Ultima 7 Revisited”.
“Ultima 7 Revisited” is beginning to incorporate custom-made 3D objects into its 3D take on “Ultima 7’s” game world.
“Ultima 7’s” world is looking better and better when extruded into 3D, in Anthony Salter’s “Ultima 7 Revisited”.
The latest update for “Ultima VII Revisited” adds camera rotation to the engine.
Anthony Salter has released an update for “Ultima 7 Revisited” which sees the project rebuilt using Raylib.