Todd Howard: "Then Ultima 6 came along…"
Todd Howard of Bethesda Softworks discusses his influences and the limitations that game developers face in creating immersive worlds. And yes, he uses Ultima 6 as an example.
Todd Howard of Bethesda Softworks discusses his influences and the limitations that game developers face in creating immersive worlds. And yes, he uses Ultima 6 as an example.
I’ve got about a month’s worth of links and notes in my inbox that I am really intent on clearing out. I’ve also got tons of legitimate news updates to make, of course, and clearing out the inbox will help me prioritize those as well.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Thepal has posted what he describes as a “pretty” (and, to be fair, it is) screenshot of a scene in his Oblivion-based remake of Serpent Isle.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera.