“Ultima VII: Revisited”: Figuring Out Where Objects Go
In which we get a bit of a better idea what the world of “Ultima 7” will look like in 3D.
In which we get a bit of a better idea what the world of “Ultima 7” will look like in 3D.
A project that aims to create a modernized experience of Ultima 7, using the Geist 3D game engine.
Or we could just watch and laugh at how many bots reply to the episode title on Twitter.
Martin Galway published some unfinished source code for an audio driver from the Super Nintendo port of “Ultima 7”.
After nearly a decade of dormancy, the Android port of “Exult” is being worked on…by the original developer!
Joe Garrity returns to the podcast, bringing us treasures from the Origin Museum.
An “Ultima 7” fan game that homages its bread-baking and hunger mechanics.
An attempt to re-create Britannia, circa Ultima 7, in Minecraft…and to grow that out into something more like a full remake.
The developers of “For the King” – and, formerly, of “The Black Gate Board Game” – have joined British publisher Curve Digital’s stable of studios.
Sir John has released an updated version of his German translation patch for “Ultima 7: The Black Gate”.
Modified book, map, and other files for Ultima 7 that address some of the well-known nitpicks about the game.