Portalarium Is Looking For a Unity Programmer
If you have experience with the Unity 3D engine and C#, why not send Dallas Snell your CV?
If you have experience with the Unity 3D engine and C#, why not send Dallas Snell your CV?
The latest update to the Shroud of the Avatar Kickstarter page announces the arrival of developer forums and new Portalarium staff, among other things.
The Portalarium staff do periodic “team standups” in which they quickly report on the task(s) they have been pursuing of late. I’m going to try and cover those.
Matt Barton had a few more questions for Richard Garriott.
The latest Shroud of the Avatar developer chat gives a lot of detail about player housing, and introduces a hypothetical quest scenario.
Portalarium’s concept artist, Stephen Daniele, hosts weekly “Pen of the Avatar” Google+ Hangout in which he creates new art and explains some of the work that is being done crafting the look of Shroud of the Avatar.
The latest developer chat for Shroud of the Avatar features a couple of welcome nods to Ultima 7, design elements that I (for one) hope make it into the game.
Portalarium recently added four new developers to the Shroud of the Avatar team. Here’s why it’s a big deal.
A new piece of concept art for Shroud of the Avatar has been posted online!