Exult Snapshots Updated
The snapshots for Exult, both the OS X and WIndows versions, have been updated. HQ4X scaler support has been added. The Android port snapshot has also been updated, and has been added as a download to the project entry.
The snapshots for Exult, both the OS X and WIndows versions, have been updated. HQ4X scaler support has been added. The Android port snapshot has also been updated, and has been added as a download to the project entry.
I totally missed posting about the latest development diary from the Ultima Return project team, in which Sergorn Dragon talks about some of the world simulation systems that have been developed for it.
Team Return have released the first sample piece from the Ultima Return soundtrack, a re-working of Stones by Panu “Grotto Dragon” Aaltio.
Old Games Italia launches a new video feature with a look at the box contents of the European edition of Serpent Isle.
Return to the Serpent Isle, Sergorn Dragon’s continuation to the Ultima series, is now known as Ultima: Return.
Thepal has posted what he describes as a “pretty” (and, to be fair, it is) screenshot of a scene in his Oblivion-based remake of Serpent Isle.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Ultima 7, covering areas such as conversation syntax, function design, and Origin’s in-house map editor.
I have updated Ultima Aiera’s copies of the snapshot downloads for Pentagram and xu4, both because they were out of date anyway and because of the recent SDL fixes for the OS X versions.
The latest version of Exult (1.49) has been proted to Haiku, an open-source operating system inspired by BeOS.
Lanica, who crafted the PocketPC port of Exult many years ago, has shifted his attention to iOS development, and has begun working on an Exult port for that platform.
Thepal has made great progress on his remake of Serpent Isle, and has posted several new screenshots of Moonshade in demonstration of this.