Raph Koster: Ultima Online is Fifteen, the Grand Experiment
Just go read Raph Koster’s Website. In my view, it will be the best tribute and article about UO’s 15th Anniversary that you will read.
Just go read Raph Koster’s Website. In my view, it will be the best tribute and article about UO’s 15th Anniversary that you will read.
Ultima Online (UO) is a massively multiplayer online role-playing game developed by Origin Systems, which launched on September 24, 1997. It can’t claim to be the first graphical MMO, it can rightly claim to be one of the defining titles of the genre, and continues to run to this day.
Raph Koster has posted a lengthy list of his best game design-related articles.
Raph Koster has posted a lengthy list of his best game design-related articles.
Raph Koster has posted his thoughts on — and some corrections to — a pair of lengthy articles at MMORPG.com that look at the history of Ultima Online.
Former Ultima Online lead designer Raph Koster has published an interesting blog post arguing that narrative in games is not a game mechanic, but is instead a form of game feedback.
Raph Koster has posted a round-up response/FAQ post to address some of the comments on his post on immersion in games. It’s worth a read!
The gaming industry veteran and former lead designer for Ultima Online talks about immersion in gaming, and comments on the way modern gaming has moved away from the concept.
Raph Koster links to, and comments on the inaccuracies in, a four-part video series that attempts to examine the history of MMOs, beginning with MUDs.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Back when he was still working for Origin, former Ultima Online lead designer Raph Koster recorded an album of songs. After several years of it being “out of print”, he has again made it available for purchase.