Raph Koster Looking at How Games Think
Raph Koster, lead designer for Ultima Online (among other games), will be presenting on the topic of “How Games Think” at GDC China.
Raph Koster, lead designer for Ultima Online (among other games), will be presenting on the topic of “How Games Think” at GDC China.
Gamasutra has a video of Raph Koster’s presentation at GDC Online 2012, in which he revisits his ‘Theory of Fun’ (now a decade old).
A pair of scanned images from an internal Origin Systems newsletter, describing the UO team and their experience with MUDs.
Just go read Raph Koster’s Website. In my view, it will be the best tribute and article about UO’s 15th Anniversary that you will read.
Ultima Online (UO) is a massively multiplayer online role-playing game developed by Origin Systems, which launched on September 24, 1997. It can’t claim to be the first graphical MMO, it can rightly claim to be one of the defining titles of the genre, and continues to run to this day.
Raph Koster has posted a lengthy list of his best game design-related articles.
Raph Koster has posted a lengthy list of his best game design-related articles.
Raph Koster has posted his thoughts on — and some corrections to — a pair of lengthy articles at MMORPG.com that look at the history of Ultima Online.
Former Ultima Online lead designer Raph Koster has published an interesting blog post arguing that narrative in games is not a game mechanic, but is instead a form of game feedback.
Raph Koster has posted a round-up response/FAQ post to address some of the comments on his post on immersion in games. It’s worth a read!