Pimps and Dragons: Ultima Online Profiled in The New Yorker, Circa 2001
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
Raph Koster, inspired by the excitement surrounding No Man’s Sky, wrote a blog post about his work on a version of Privateer Online, which was ultimately cancelled. It makes for an interesting read, as...
Raph Koster’s 10th anniversary updated version of “A Theory of Fun for Game Design” is available for pre-order at Amazon.com.
Raph Koster chatted with MMORPG.com recently. Here are his comments on Ultima Online, which were made during the course of the interview. (Image credit: Cory Doctorow)
Game Developer Magazine may have closed its doors, but in its final issue it gave a shout out to the top 30 game developers of all time (in its view). Naturally, both Origin Systems and Looking Glass Studios ended up on the list
Raph Koster has sent the manuscript for his revised version of “A Theory of Fun” off to the publisher.
Former Origin Systems designer Raph Koster has posted a lengthy look at his life and its relationship to gaming and his career in making them.
Veteran game designer (and Origin Systems alumnus) Raph Koster has left his position at Playdom.