Sanctimonia Portraits: Now With More Variety!
Kevin Fishburne has uploaded another video showing off recent changes and enhancements made to the character portrait generator for his Ultima-inspired online game, Sanctimonia.
Kevin Fishburne has uploaded another video showing off recent changes and enhancements made to the character portrait generator for his Ultima-inspired online game, Sanctimonia.
Goldenflame Dragon’s Ultima-inspired “spiritual prequel” to the Ultima series, a browser-based game in the style of Ultima 5.
Kevin Fishburne has made some improvements to how his Ultima-inspired online game handles camera rotation, and has mostly overcome the GAMBAS-related issues he had been experiencing.
Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, doesn’t have much in the way of news to report; the developer is just trying to work through a handful of issues he is having with the new version of GAMBAS, the language Sanctimonia is being built with.
Life on Aggramar blogger Delin Quent waxes nostalgic about Ultima Online and praises for its originality and unique sandbox gameplay experience.
Kevin Fishburne’s Ultima-inspired online multiplayer RPG continues in its development, adding full-screen rotation (and strafing!) and a rudimentary character portrait creation system.
Shattered Moon has posted another monthly updated to his project, an online version of Ultima 4, noting various changes made over the past month
Basjian is described by its creator as “a not-so-MMO game”. Written in JavaScript and Node, it sports a distinctly old-school, Ultima-esque look.
Development of Kevin Fishburne’s Ultima-inspired online game, Sanctimonia, proceeds apace with the addition of landscape sub-layers, alpha tiles to transition between textures, and a newly-working particle system.
The open source, 3D MMORPG engine has added some new terrain-bending features to its bag of tricks.
The Ultima 6 Online client has been updated to correct some unfortunate business with the swamp boots.