The 38 Studios Auction Was Held This Week. Amalur Didn’t Sell, However.
An auction was held earlier this week to sell off the IP assets of 38 Studios and Big Huge Games. Evidently, Rise of Nations and the “Big Huge Games” name were sold for a...
An auction was held earlier this week to sell off the IP assets of 38 Studios and Big Huge Games. Evidently, Rise of Nations and the “Big Huge Games” name were sold for a...
Ultima Online account auto-renewals may experience some issues. Contact Mythic if you notice that your UO account does not renew.
In an interview with Warcry, Richard Garriott revealed how player-made items in Shroud of the Avatar will remember their history and, over time, become artifacts. He also discussed the game’s conversation system, and even said that the “World of Warcraft” model of MMORPGs has been overdone. Because of course he did. (And now the third part of the interview has been posted.)
Kevin Fishburne adds torches to his Ultima-inspired, PvE MMORPG…and then realizes what else he can add using the same methods.
Kevin FIshburne has been hard at work on Sanctimonia, his Ultima-inspired, PvE-centric MMORPG.
The Fallout Series A few days ago, it was revealed that Bethesda Softworks had filed for a Fallout 4 trademark. This news was soon followed up with this Morse code-blaring, Vault Tec-logo-bearing website; the...
Irrational Games As gorgeous and intriguing as the Burial at Sea DLC for BioShock Infinite looks, the execution of it seems to be somewhat lacking. Not that it’s bad, exactly…it just seems to disappoint...
Max Breedon, the chap behind the old-school, Ultima-like MMORPG EUO is working on a new game, which he is calling Crypt Wizard. Somewhat inspired by Dungeon Keeper, it’s a dungeon management game with an old school vibe…and he needs artists to help craft its tileset. (And yes, it’s a paying gig.)
The latest update to the Ultima 6 Online client restores the long-missing “safe spot” functionality, tables where players can drop off unwanted items for newer players.
So I missed posting a Wednesday update this week, and as such I’m lumping in the content from Wednesday with the weekend Larian Studios content. Because there really isn’t much to report from Larian...