Morality systems in games
I was just reading about the new Going Rogue expansion for City of Heroes, the principal new feature of which is that “[f]or the first time in the game, heroes and villains will be...
I was just reading about the new Going Rogue expansion for City of Heroes, the principal new feature of which is that “[f]or the first time in the game, heroes and villains will be...
Back when I was still actively working on Lost Sosaria, I wrestled with various “morality” systems that I might want to work in to the game…the default karma approach that had featured in precious...