Kotaku: “It’s Nearly A Miracle That The New Ultima Exists”
An editorial at Kotaku takes an in-depth look at Mythic’s Ultima Forever, its development history, and what the future holds for it and the Ultima name.
An editorial at Kotaku takes an in-depth look at Mythic’s Ultima Forever, its development history, and what the future holds for it and the Ultima name.
Scans of a lengthy technical design document produced for what was probably the last attempt at creating Ultima Online 2.
A style guide produced for the production team of UO Next, a cancelled attempt to re-tool, clean up, and streamline Ultima Online.
Richard Garriott was asked, via Twitter, as to whether he harboured any major regrets about the Ultima series.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The latest update to Ultima Forever: Quest for the Avatar hit iTunes this evening. Following the last update, I argued that the freemium pricing could use an adjustment; that adjustment was actually made back...
EA has closed Phenomic, the German studio that developed Lord of Ultima.
Because it was a long weekend (Happy Belated Canada Day!) up here, and I spent the day trying not to melt in a scorcher of a day that is entirely unbecoming (but actually depressingly common, in summer) for a northern country with a reputation for lengthy winters.
An update to Ultima Forever went live on the Apple App Store today, bringing an economy adjustment, an experience rebalance, and other improvements to #U4E.