Shroud of the Avatar: New Stretch Goal, Of Sorts
A new stretch goal, of sorts, has been announced in Shroud of the Avatar’s ongoing crowdfunding campaign.
A new stretch goal, of sorts, has been announced in Shroud of the Avatar’s ongoing crowdfunding campaign.
The most recent Hangout of the Avatar on Google+ focused on multiplayer-related topics, and gave us a bit more understanding as to how multiplayer in Shroud of the Avatar will work.
In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.
Portalarium have released a handful of postmortem analysis of the Release 1 pre-alpha test of Shroud of the Avatar. And jumping, as a player movement control, has been announced for Release 2.
Portalarium are getting ready for the first Shroud of the Avatar alpha test this week, and have released the game client ahead of schedule for Developer+ backers.
Portalarium have announced the grand prize winner(s) of their Shroud of the Avatar-themed Unity Scene Jam competition.
The winner of the first Shroud of the Avatar-themed, Portalarium-hosted Unity Scene Jam has been announced.
Portalarium tech director Chris Spears has posted a brief Scene Jam update – and a Unity Pro trial key – to the Shroud of the Avatar forums.
Portalarium tech director Chris Spears will be hosting another Unity tutorial in this Friday’s Hangout of the Avatar.
Portalarium tech director Chris Spears has released a practice challenge for those who wish to participate in the upcoming Shroud of the Avatar Scene Creation Jam.
In advance of the release of the next Dungeon Asset Kit, Portalarium tech director Chris Spears will host a second Unity Tutorial Hangout of the Avatar next week.