Paul Barnett: Global Reach and Local Limits
Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.
Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.
I’ve got about a month’s worth of links and notes in my inbox that I am really intent on clearing out. I’ve also got tons of legitimate news updates to make, of course, and clearing out the inbox will help me prioritize those as well.
Felicia “Codex Dragon” Day’s long-awaited Dragon Age miniseries, Redemption, was released today…along with Mark of the Assassin, the Dragon Age 2 DLC starring her and her in-universe character, Tallis.
I have been playing a lot of games recently, and have been taking screenshots as I go in almost every case. As Rock, Paper, Shotgun put it, I am a game photographer, and I’ll periodically be posting galleries of my playthroughs to my Google+ account.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
I have a lot of research to do — and a lot of articles to draft — over the next few days. As such, site updates will probably be minimal, if not non-existent, during that time.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Electronic Arts has promoted BioWare from an EA Games studio to a label within the company on par with EA Games itself; BioWare is now EA’s dedicated RPG label.
The no longer anywhere near nightly open discussion thread at Ultima Aiera.