Tagged: Back to Roots

Back to Back to Roots

Back to Back to Roots

Fearyourself/JC, the talented programmer behind the Back to Roots engine project, recently got married! Oh, and he’ll be resuming work on the project pretty soon.

Back To Roots March Updates

Back To Roots March Updates

Back to Roots, another Ultima-inspired (and Ultima-compatible) game engine project, posted a couple of updates early on in March, which I had missed noticing until just now.

Back to Roots: Conversation System and Another Bug

Back to Roots: Conversation System and Another Bug

Fearyourself/JC has continued to make progress adding support for Ultima 5 to his game engine: I’ve continued the conversation system and actually have integrated the full labelling system into the game engine. It seems...

Back to Roots progress; possible U5 bug?

Back to Roots progress; possible U5 bug?

For the most part, Fearyourself/JC has been working on upgrading Nytegard’s Ultima 5 tools (which I really need to add to Aiera); he goes into detail about the differences between his versions and Nytegard’s...

Back to Roots progress report

Back to Roots progress report

Fearyourself emailed me to report on his progress with his project, Back to Roots. He has been quite busy with “behind the scenes” work, and has added support for “pretty much every NPC” from...

Added: Back to Roots

Added: Back to Roots

Commenter Fearyourself, who has stepped to the fore to help Kevin Fishburne with his coding issue, has an Ultima-inspired engine creation project of his own, which I have just now gladly added a project...