Back to Back to Roots
Fearyourself/JC, the talented programmer behind the Back to Roots engine project, recently got married! Oh, and he’ll be resuming work on the project pretty soon.
Fearyourself/JC, the talented programmer behind the Back to Roots engine project, recently got married! Oh, and he’ll be resuming work on the project pretty soon.
Jc/Fearyourself’s ambitious project, Back to Roots, has added support for NPCs and merchants to his game engine, both of which can be configured quickly and quite easily through XML.
Back to Roots, another Ultima-inspired (and Ultima-compatible) game engine project, posted a couple of updates early on in March, which I had missed noticing until just now.
Fearyourself/JC has continued to make progress adding support for Ultima 5 to his game engine: I’ve continued the conversation system and actually have integrated the full labelling system into the game engine. It seems...
For the most part, Fearyourself/JC has been working on upgrading Nytegard’s Ultima 5 tools (which I really need to add to Aiera); he goes into detail about the differences between his versions and Nytegard’s...
Fearyourself sent me an update by email to let me know that he has added a few more features to his multi-game engine, Back to Roots. Schedules Everything is actually implemented, I had a...
Fearyourself emailed me to say that he has moved his project — a unified game engine that can handle data files and inputs from a variety of game data files — to a standalone...
Fearyourself emailed me to report on his progress with his project, Back to Roots. He has been quite busy with “behind the scenes” work, and has added support for “pretty much every NPC” from...
Commenter Fearyourself, who has stepped to the fore to help Kevin Fishburne with his coding issue, has an Ultima-inspired engine creation project of his own, which I have just now gladly added a project...