Back to Roots: Transportation and a Better Renderer
Fearyourself has finished implementing transportation — all forms thereof — in his Ultima-inspired game engine, Back to Roots. Now he has set his sights on improving the engine’s renderer.
Fearyourself has finished implementing transportation — all forms thereof — in his Ultima-inspired game engine, Back to Roots. Now he has set his sights on improving the engine’s renderer.
Fearyourself has made yet more great progress on his Ultima-inspired RPG engine, Back to Roots, and has implemented all of the NPCs in Skara Brae for his upcoming tech demo.
Fearyourself, having reached a point where he feels his Ultima-inspired game engine, Back to Roots, is stable and mature enough, is looking for more people to join the project.
Fearyourself has added boat travel (and most other forms of “vehicular” travel) to his Ultima-inspired game engine, Back to Roots.
Fearyourself has continued to work and report on his Ultima-inspired game engine project, Back to Roots, and has even found a way to incorporate the graphics from the recently-released high-resolution tileset for xu4.
Fearyourself’s Ultima-inspired game engine project proceeds apace, with the addition of a healer in Brittany.
Fearyourself has made some excellent progress with scripting in his Ultima-inspired RPG engine project, and has implemented a few basic quests with it.
Fearyourself has been busy experimenting with the use of LUA scripting to handle certain in-game events.
Fearyourself/JC, the talented programmer behind the Back to Roots engine project, recently got married! Oh, and he’ll be resuming work on the project pretty soon.
Jc/Fearyourself’s ambitious project, Back to Roots, has added support for NPCs and merchants to his game engine, both of which can be configured quickly and quite easily through XML.
Back to Roots, another Ultima-inspired (and Ultima-compatible) game engine project, posted a couple of updates early on in March, which I had missed noticing until just now.