Back to Roots Update
JC has made progress decoding the dungeon data from Ultima 5, and implementing these dungeons in his Ultima-inspired game engine, Back to Roots.
JC has made progress decoding the dungeon data from Ultima 5, and implementing these dungeons in his Ultima-inspired game engine, Back to Roots.
Fearyourself has decoded the .16 and .4 files from the Ultima 5 folder, extracting the graphics contained therein. Nice guy that he is, he passed along ZIP archives of both graphics sets.
Fearyourself has finished implementing transportation — all forms thereof — in his Ultima-inspired game engine, Back to Roots. Now he has set his sights on improving the engine’s renderer.
Fearyourself has made yet more great progress on his Ultima-inspired RPG engine, Back to Roots, and has implemented all of the NPCs in Skara Brae for his upcoming tech demo.
Fearyourself, having reached a point where he feels his Ultima-inspired game engine, Back to Roots, is stable and mature enough, is looking for more people to join the project.
Fearyourself has added boat travel (and most other forms of “vehicular” travel) to his Ultima-inspired game engine, Back to Roots.
Fearyourself has continued to work and report on his Ultima-inspired game engine project, Back to Roots, and has even found a way to incorporate the graphics from the recently-released high-resolution tileset for xu4.
Fearyourself’s Ultima-inspired game engine project proceeds apace, with the addition of a healer in Brittany.
Fearyourself has made some excellent progress with scripting in his Ultima-inspired RPG engine project, and has implemented a few basic quests with it.
Fearyourself has been busy experimenting with the use of LUA scripting to handle certain in-game events.