Interview with Raymond Benson
Raymond Benson got an early start in the games industry at Infocom, and joined Origin Systems after he and his wife moved back to Austin.
Raymond Benson got an early start in the games industry at Infocom, and joined Origin Systems after he and his wife moved back to Austin.
The first logo concept developed for Ultima Forever – and then not by Mythic – didn’t really look like much.
PCWorld briefly mentions Akalabeth while discussing Android-based video game console Ouya.
Jordan Mechner recently released the source code for the original, Apple ][ version of Prince of Persia on github. Here’s how it got there.
Zygon Dragon has a question about the soundtrack for Ultima 5 (for the Apple II) and the capabilities of some of the advanced audio hardware of the day.
Odkin figured out how to get a look at the Apple II source code, using only Apple II OS commands and the original game data files. While I can’t post his findings (e.g. the actual game code) here, his explanation of his method is something anyone with an original copy of Ultima and an Apple II could follow.
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manuals for two different Apple II versions of Ultima 2: the original, and the “grey box” version.
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manuals for the Apple II, PC, and Atari versions of Ultima 1. And yes, there were quite steep differences between the manuals for each platform!