Tagged: 2D

Back to Roots: Looking For Collaboration

Back to Roots: Looking For Collaboration

Fearyourself, having reached a point where he feels his Ultima-inspired game engine, Back to Roots, is stable and mature enough, is looking for more people to join the project.

New Project: Ultima Obscura

New Project: Ultima Obscura

And remember: the first annual Aiera Thanksgiveaway is still on! This is an interesting-looking project, though still in the conceptual stage. It bills itself as “complete and total re-imagining of the entire linear canonical...

Return to the Serpent Isle: Portraits!

Return to the Serpent Isle: Portraits!

As noted back in their August update, Team Return have welcomed into their fold Jolyn “Nytefall” Kitzer, who was the lead 2D artist for Ultima V: Lazarus. In the intervening months, she has produced...

Game conveniences we take for granted

Game conveniences we take for granted

Apropos of this, this list of the “Top 10 Current-Gen Conveniences We Take For Granted” from GameFAQs seems relevant. For example: #6: Objective Markers Remember how in old RPGs, you would be told to...

Added: TileWorlds

Added: TileWorlds

This project is the next generation of the Ultima-inspired 2D RPG-making engine. Entirely web-based, built in HTML and jQuery, TileWorlds “lets anyone create a role-playing adventure similar in style to the classic Ultima games.”...

Restored: Dragon Engine

Restored: Dragon Engine

This project was supposed to be a fairly straightforward, Ultima 5-inspired 2D engine which employed the use of various Ultima conventions. However, Litmus Dragon stopped work on it some years ago, though not before...