Tagged: 2D
Back to Roots: Looking For Collaboration
Fearyourself, having reached a point where he feels his Ultima-inspired game engine, Back to Roots, is stable and mature enough, is looking for more people to join the project.
New (But Orphaned) Project: ZXU4
Zedex Dragon was, for a time, building a custom version of Ultima 4 for a computer of his own designing, the ZX Spectrum SE.
New Project: Ultima Obscura
And remember: the first annual Aiera Thanksgiveaway is still on! This is an interesting-looking project, though still in the conceptual stage. It bills itself as “complete and total re-imagining of the entire linear canonical...
Return to the Serpent Isle: Portraits!
As noted back in their August update, Team Return have welcomed into their fold Jolyn “Nytefall” Kitzer, who was the lead 2D artist for Ultima V: Lazarus. In the intervening months, she has produced...
Game conveniences we take for granted
Apropos of this, this list of the “Top 10 Current-Gen Conveniences We Take For Granted” from GameFAQs seems relevant. For example: #6: Objective Markers Remember how in old RPGs, you would be told to...
Added: TileWorlds
This project is the next generation of the Ultima-inspired 2D RPG-making engine. Entirely web-based, built in HTML and jQuery, TileWorlds “lets anyone create a role-playing adventure similar in style to the classic Ultima games.”...
Restored: Dragon Engine
This project was supposed to be a fairly straightforward, Ultima 5-inspired 2D engine which employed the use of various Ultima conventions. However, Litmus Dragon stopped work on it some years ago, though not before...
Return to the Serpent Isle August Update: Stop, thief!
Sergorn Dragon’s increasingly ambitious Ultima project (which I’m also working on) has posted its latest monthly update, and announces the development or updating of several game system scripts that members of the team have...
Changing directions, a bit
First, let me just remark that all the Online Remakes are once again available for download, and in fact have been so available since last Friday. The reason for the delay was the fact...