Does Anyone Know How Dithering Works in “Ultima Underworld”?
How does the colour dithering logic in the “Ultima Underworld”/”Ultima Underworld 2” engine actually work? Does anyone know?
How does the colour dithering logic in the “Ultima Underworld”/”Ultima Underworld 2” engine actually work? Does anyone know?
A German translation of the xu4 engine – and with it, “Ultima 4”.
Zedex Dragon has resumed work on creating “U3.5: Pax Britannia”, an “Ultima 3”-inspired RPG for the ZX Spectrum.
The website for “Age of Singularity”, a 3D remake of “Ultima 6”, has seen some cleanup in recent weeks, necessitating a few hyperlink corrections.
Bonnie Armstrong has stepped down as the producer for “Ultima Online”, with Greg Havlusch stepping in to fill the role.
With all needed 3D objects implemented, Anthony Salter can move on to re-creating U7’s gameplay in “Ultima 7 Revisited”.
Some thoughts on Christmas, ugly sweaters, and the Virtue of Humility. Merry Christmas!