Creation takes time. Time is limited.

Firstknight teases a 2010 Beautiful Britannia demo

Firstknight teases a 2010 Beautiful Britannia demo

And remember: the first annual Aiera Thanksgiveaway is still on! In a comment he left here last week, Firstknight announced that he intended to release a fully playable demo of his project, Beautiful Britannia,...

Registration and user profile changes

Registration and user profile changes

And remember: the first annual Aiera Thanksgiveaway is still on! So I went ahead and installed BuddyPress, which is a really comprehensive solution for managing user communities within the WordPress framework. It’s my hope...

The first annual Aiera Thanksgiveaway continues!

The first annual Aiera Thanksgiveaway continues!

Now with more stuff to give away! Because Steam is being extra-double awesome today, I’ve been able to expand the first annual Aiera Thanksgiveaway with the addition of Valve’s first-person platformer, Portal. Which, I...

Ultima Online "rares" explained

Ultima Online "rares" explained

And remember: don’t miss the first annual Aiera Thanksgiveaway! Raph Koster, one of the designers who worked on Ultima Online in its early days, has an interesting article up on his website concerning “rares”...

Some neat bits of Ultima history

Some neat bits of Ultima history

This is cool. Joe Garrity of the Origin Museum alerted me to the existence of GMZ, a gaming blog that aggregates news about games (“mostly indie retro rock ‘n roll type”) with “interesting design...

User registrations are now allowed

User registrations are now allowed

I’ve had a few requests for this, the most recent coming from Zygon Dragon. While I’ve been loathe (in the past) to allow user registrations at Aiera owing to the simply insane amount of...

What is your favourite early Ultima art style?

What is your favourite early Ultima art style?

I’m cribbing this idea directly from the Wing Commander CIC, by the way. The Ultima games have seen a tremendous evolution in their graphical styles and in-game artistry. Part of this is due to...