Creation takes time. Time is limited.

Richard Garriott: What Went Wrong With Ultima 8

Richard Garriott: What Went Wrong With Ultima 8

Richard Garriott, in yet another interview with Eurogamer, discusses some of the issues surrounding what he regards as the failure of Ultima 8. Oh, and something about Tabula Rasa.

Back to Roots Update

Back to Roots Update

JC has made progress decoding the dungeon data from Ultima 5, and implementing these dungeons in his Ultima-inspired game engine, Back to Roots.