Check Out Ideal Dragon’s “Labyrinth Mod” for “Serpent Isle”
Replace the Goblin King in “Serpent Isle” with…a rather more famous Goblin King.
Replace the Goblin King in “Serpent Isle” with…a rather more famous Goblin King.
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
A remake of “Escape from Mt. Drash” using “Neverwinter Nights: Enhanced Edition”.
Ideal Dragon is making a few changes to the world of “Ultima 8” in his “Exult”-based remake of the game.
Anthony Salter has been testing 8-way sprites, and improving RAM usage, in his custom 3D engine for “Ultima 7”.
Ideal Dragon has made significant progress in remaking “Ultima 8” using the “Exult” engine over the last few weeks.
A couple images of what the Palace of the Tempest, from “Ultima 8,” looks like when rebuilt in the “Exult” engine.
The “Exult” team have released version 1.12 of their cross-platform “Ultima 7” engine, ahead of a switch from SDL2 to SDL3.
An unofficial port by “Ultima 3” to the VIC 20 by Aleksi Eeben.
“Classic Ultima Online,” a multiplayer reworking of “Ultima 4,” is once again being worked on by its original developer.
Anthony Salter has implemented a conversation system in “Ultima 7: Revisited” that reads directly from the original game’s usecode.