“Ultima VII: Revisited” Version 0.2.1 Released; Trinsic Fully Playable
The Trinsic-based introductory sequence of “Ultima 7” is now fully playable in “Ultima VII: Revisited,” Anthony Salter’s 3D remake of the game.
The Trinsic-based introductory sequence of “Ultima 7” is now fully playable in “Ultima VII: Revisited,” Anthony Salter’s 3D remake of the game.
The Grey Wanderer’s Tool for Interpreting and Transforming Archival Nodes has added support for more “Ultima” games, and new features bedsides!
A Python-based command line utility for extracting, modifying, and repackaging the game data files from “Ultima 8.”
The Grey Wanderer put various AI models to the ultimate – or “Ultima” – test.
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
The ever-so-talented Grant W. Chapman has been churning out many new sprite sheets to support various fan projects (especially “Ultima 8: Exult”).
Viridian Games’ recent anniversary stream offered a broad look at the current state of “Ultima 7: Revisited”, but one feature in particular stood out.
The (possibly) oldest gaming fan club on the Internet turned 34 last week.
A new stable build of “Exult” has been released, bringing many bugfixes and SDL 3 support to the cross-platform “Ultima 7” engine.
UI mockups for a hypothetical tenth “Ultima” game entitled “Legacy of the Avatar.”
A utility to export graphics tiles from “Ultima 1” through “Ultima 5,” and then re-import tiles thereto.