The RPG Codex Visits OtherSide Entertainment
The RPG Codex sent someone to visit OtherSide Entertainment. It was, it would seem, a very informative visit. Also, game boxes were signed.
The RPG Codex sent someone to visit OtherSide Entertainment. It was, it would seem, a very informative visit. Also, game boxes were signed.
#TheArtistPanel, a feature of The Action Pixel, interviews OtherSide Entertainment’s Paul Neurath. Well worth the read! Pull quote: “We were willing to break the rules of that era of what an RPG could be....
Warren Spector and others discuss Underworld Ascendant’s Improvisation Engine: “Our designers lay out an encounter; setting up the monsters, traps, the physical layout, and the like. Then the world simulation is turned on. A...
Rock, Paper, Shotgun catches up with Paul Neurath for a chat about Underworld Ascendant: “In the original Ultima Underworld, we were frustrated that we couldn’t render a full screen. Now, the platform is so...
Speaking to The Escapist, Richard Garriott praises the benefits that crowdfunding and crowdsourcing have brought to Shroud of the Avatar. (And that “end of 2015” release timeline rears its head again.)
This Just In: Playing Pen-and-Paper RPGs is Beneficial. Not that anyone who frequents this site should be much surprised by the news. The listed benefits include improved creativity, enhanced social skills, the encouragement of...
Understatement: “Richard Garriott is kind of a big deal in the MMO world.” Massively catches up with Starr Long and Richard Garriott at PAX South. Much discussion about Shroud of the Avatar doth ensue.
Ernest Cline, author of Ready Player One, has penned a blog post explaining how Richard Garriott partly inspired the character of James Halliday in the novel. (And if you need a reference for the...
So apparently, if you take Half Life and display its levels and areas using an isometric viewing angle, you more or less end up with what could be one of the Crusader games.