Spam Spam Spam Humbug: Episode 37 – Teaching Kids How to Design a Board Game
That time that three guys from BioWare helped Withstand the Fury Dragon’s Beaver Scout troops design their own board games.
That time that three guys from BioWare helped Withstand the Fury Dragon’s Beaver Scout troops design their own board games.
An examination of games which have over- or under-delivered on promises made early in development.
How much prominence does combat need to have in an RPG? How necessary should combat be to progressing through — or passing — the game? And is there something “lesser” about including an “easy” difficulty setting?
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.
Mass Effect Andromeda is the title of BioWare’s next Mass Effect adventure…and the lead designer is Ian Frazier of the Ultima V: Lazarus team.
In which Withstand the Fury Dragon geeks out for a bit about Mass Effect 4 and Ultima 6, and muses upon the future of the Ultima Codex.