Unseen Dragon’s Interview with Richard Garriott on Serendipitous Story-Telling
Unseen Dragon interviews Richard Garriott about the process of story-telling in the Ultima games.
Unseen Dragon interviews Richard Garriott about the process of story-telling in the Ultima games.
Let’s look at some (more) of the pitfalls that can affect game development.
Hex has re-created the Ultima 5 box art as a poster-sized image, more than suitable for printing.
Joe Garrity talks about Arthurian Legends, among other topics, in a Big Box PC Game Collectors Google+ Hangout.
OtherSide Entertainment’s Austin office has been officially formed, and the System Shock 3 development team has been revealed.
Eric Fry has released a patch for Savage Empire that swaps out the game’s font for that of Ultima 6.
An article at Kotaku examines the story and themes of Ultima 5.
An update for Dungeons of Chaos has been released, which fixes an issue with auto-heal and a glitch with the beholder monster.
Shroud of the Avatar’s Release 33 begins today, bringing with it some fundamental changes to how the game handles PVP Zones.