Grant W. Chapman’s Collection of “Exult” Sprites Continues to Expand
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.
An analysis of the plot of “Ultima 8: The Lost Vale”, based on newly-found usecode for the cancelled expansion.
How does the colour dithering logic in the “Ultima Underworld”/”Ultima Underworld 2” engine actually work? Does anyone know?
A German translation of the xu4 engine – and with it, “Ultima 4”.
Zedex Dragon has resumed work on creating “U3.5: Pax Britannia”, an “Ultima 3”-inspired RPG for the ZX Spectrum.
Sir Bedwyr has figured out how to get “Ultima V: Lazarus”, a “Dungeon Siege”-based remake of “Ultima 5”, working on Valve’s SteamDeck handheld gaming device.
The website for “Age of Singularity”, a 3D remake of “Ultima 6”, has seen some cleanup in recent weeks, necessitating a few hyperlink corrections.
Bonnie Armstrong has stepped down as the producer for “Ultima Online”, with Greg Havlusch stepping in to fill the role.
“Ultima 9’s” cutscene videos have been upscaled to 4K resolution.
With all needed 3D objects implemented, Anthony Salter can move on to re-creating U7’s gameplay in “Ultima 7 Revisited”.