IGN Is Bringing the Neverwinter Vault Back, Apparently
IGN’s Peer Schneider, and IGN’s Neverwinter Nights wiki, inform us that the Neverwinter Vault should be coming back online…at some point.
IGN’s Peer Schneider, and IGN’s Neverwinter Nights wiki, inform us that the Neverwinter Vault should be coming back online…at some point.
EA Mobile’s Frank Gibeau shared his thoughts on the failure of Mythic’s Dungeon Keeper reboot with GamesIndustry.
Kotaku takes a look at bizarre foods in various RPGs, and discusses (briefly) the party’s utter life-and-death reliance on food in Ultima 3.
Ultima Online producer Bonnie Armstrong posted some information as to the status of Publish 86 and when players will be able to try out aspects thereof.
Maxim Magazine (you read that right) lists Richard Garriott among their six most interesting men that you (yes, you) can actually meet.
Translating Ultima 6 to languages other than English seems to be a thing these days. This project aims to translate the game to Italian.
The Digital Antiquarian takes a look at Origin Systems’ move to New England and the context in which Ultima 4 was created.
Let that sink in: a remake of the Ultima Underworld demo, the first level of the Stygian Abyss, using Unreal Engine 4. With VR support.
Sir John has released the first version of his German translation patch for Ultima 6. While not complete, it features translated game graphics, books, item names…and a fully translated introduction sequence.
My wife and I are taking the Dragonlets on a whirlwind trip through British Columbia, Canada, so I’ll be away from the Codex for about a week.
The latest update from Ultima Online’s producer explains what Broadsword Online Games has in store for the game, and explains that Publish 86 has been delayed by the closure of Mythic.