Ultima Online: Publish 94 Update; August Newsletter
The latest Ultima Online newsletter discusses Publish 94 and looks ahead to Publish 95.
The latest Ultima Online newsletter discusses Publish 94 and looks ahead to Publish 95.
We’ve somehow managed to reach a fiftieth episode. That seems significant.
A video retrospective of the cloth maps that shipped with the Ultima games.
Portalarium are holding a contest to see who can make the best trailer for Shroud of the Avatar.
Publish 94 for Ultima Online has been released to production shards. A mandatory update for the game client has also been released.
Gavan Woolery has released the source code for the first iteration of the Voxel Quest engine.
A new video showcasing the state of Underworld Exporter as of the end of July.
The later Ultimas featured robust interactive world systems, which even allowed for objects to be combined to make other objects (e.g. bread). How does this relate to modern crafting systems in RPGs?
The latest update from For The King brings news of new features and the upcoming beta test.
A utility for exporting levels from Ultima Underworld into the Unity game engine.