Paul Barnett: Global Reach and Local Limits
Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.
Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.
Back when he was still working for Origin, former Ultima Online lead designer Raph Koster recorded an album of songs. After several years of it being “out of print”, he has again made it available for purchase.
I totally missed posting about the latest development diary from the Ultima Return project team, in which Sergorn Dragon talks about some of the world simulation systems that have been developed for it.
The Titans of Ether have posted a progress update covering work done in September and October.
The Exult-based Ultima 6 Remake has seen more progress, with the addition of Windemere (from Ultima 5) to its map and the creation of new artwork for Gwenno and Sinjen.
Good Old Games has resumed releasing classic titles from the EA back catalogue. Can we expect more Ultima from them in short order?
A handful of links and videos about the upcoming Kingdoms of Amalur: Reckoning, the open-world RPG which (as I’m sure you all know by now) has none other than Ian “Tiberius” Frazier as its lead designer.
An “epic metal” band by the name of inRed has, evidently, recorded an album (appropriately entitled Serpents Hold) inspired by Ultima Online.
Adam Smith, at Rock, Paper, Shotgun, has written a wonderfully nostalgic article about his early gaming days, and the impact that Ultima 7 had on him.
After the phenomenal success of his effort to crowdfund his Ultimate Ultima Collector’s Guide, Stephen Emond has been interviewed by RocketHub, and gets the chance to tell his story.
Two new screenshots from the Beautiful Britannia team showcase some new house textures for Britain, pitting them against the older textures.