Return to the Serpent Isle: April Update
Sergorn Dragon has posted another monthly update to the Return to the Serpent Isle project site, in which he talks about various script-related developments (sleeping, a food system, and the rudiments of a magic system). It all goes toward creating a more immersive world, and is proving remarkably easy both with Neverwinter Nights 2’s excellent scripting system, and due to the tireless efforts of a truly talented coder.
So that’s cool. However, he also notes that NPC development has slowed somewhat. And speaking as one of the team, I need to get off my ass and finish building the world map. But as I have just this minute zeroed in on a fairly effective way of generating mountain terrain that looks at least semi-decent, that particular shortcoming should go away fairly soon.