In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
Tagged: Raph Koster
Raph Koster answers the first of many questions he has received about Ultima Online, on the occasion of the game’s 20th anniversary.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?
Raph Koster, one of the original designers who worked on Ultima Online, is celebrating that game’s 20th anniversary by taking questions. Lots of questions.
What is a game, why do we play games, and why do we keep playing them?
A Wurm Unlimited player has spun up a custom server, within which she is re-creating Britannia based on how it appears in Ultima Online.
Probably not; Ultima just isn’t as well-known an IP. But AR RPGs could possibly work, and even bring considerable innovation to the AR space.
Ultima Online designer Raph Koster has published a poetry book.
Richard Garriott was one of fifteen computer gaming pioneers interviewed in Morgan Ramsay’s “Online Game Pioneers at Work”.
The second episode of Spam Spam Spam Humbug, “Don’t Knock the Fun”, is now online.
Shroud of the Avatar: Update of the Avatar #115 – Community Decoration Contests, Black Lepus Mask, Abe’s Overworld, Underworld 143% Funded, Crowfall Passes $1M, and More!
Shroud of the Avatar – Update of the Avatar #114 – Underworld Funded and Final Week Push, Crowfall Funded, Jabbering Bertha, SotA’s 1st Wedding, Rick’s Spectral Mines, and More!
The Crowfall Kickstarter campaign went live this morning, and has raised over half of its base goal thus far.
Raph Koster has been collaborating with the Crowfall team, helping with the design of the game’s economic and crafting systems.