What is a game, why do we play games, and why do we keep playing them?
Tagged: Raph Koster
A Wurm Unlimited player has spun up a custom server, within which she is re-creating Britannia based on how it appears in Ultima Online.
Probably not; Ultima just isn’t as well-known an IP. But AR RPGs could possibly work, and even bring considerable innovation to the AR space.
Ultima Online designer Raph Koster has published a poetry book.
Richard Garriott was one of fifteen computer gaming pioneers interviewed in Morgan Ramsay’s “Online Game Pioneers at Work”.
The second episode of Spam Spam Spam Humbug, “Don’t Knock the Fun”, is now online.
Shroud of the Avatar: Update of the Avatar #115 – Community Decoration Contests, Black Lepus Mask, Abe’s Overworld, Underworld 143% Funded, Crowfall Passes $1M, and More!
Shroud of the Avatar – Update of the Avatar #114 – Underworld Funded and Final Week Push, Crowfall Funded, Jabbering Bertha, SotA’s 1st Wedding, Rick’s Spectral Mines, and More!
The Crowfall Kickstarter campaign went live this morning, and has raised over half of its base goal thus far.
Raph Koster has been collaborating with the Crowfall team, helping with the design of the game’s economic and crafting systems.
A 2001 article from news magazine The New Yorker’s “Department of Gaming”, which looks at the development and culture of Ultima Online.
Raph Koster, inspired by the excitement surrounding No Man’s Sky, wrote a blog post about his work on a version of Privateer Online, which was ultimately cancelled. It makes for an interesting read, as...
Raph Koster’s 10th anniversary updated version of “A Theory of Fun for Game Design” is available for pre-order at Amazon.com.
Raph Koster chatted with MMORPG.com recently. Here are his comments on Ultima Online, which were made during the course of the interview. (Image credit: Cory Doctorow)