Do RPGs Require a Foozle?
Rowan Kaiser, writing at the Escapist, examines the small number of significant games that eschewed the typical RPG formula of presenting the character with a final boss or villain to fight.
Rowan Kaiser, writing at the Escapist, examines the small number of significant games that eschewed the typical RPG formula of presenting the character with a final boss or villain to fight.
Pix has evidently been sitting on a copy of a story document for Ultima Underworld 3 for a while now, and he posted it online as part of his own celebration of Ultima Underworld’s 20th anniversary!
The Smithsonian American Art Museum is hosting a new exhibit, entitled “The Art of Video Games”. And yes, there’s a bit of Ultima to be found in its presentation.
Some Easter hilarity, courtesy of JibJab and…another particular image galleries at the Codex of Ultima Wisdom.
Some Easter hilarity, courtesy of JibJab and…certain particular image galleries at the Codex of Ultima Wisdom.
In which, as is my wont, I muse on matters philosophical, drawing odd and perhaps obscure parallels between the themes of the Ultima series and the significance of this particular weekend.
Part 1 of UO Forums’ interview with Jeff Skalski, Ultima Franchise Producer, was posted last night. Here’s a few choice quotes that might interest non-UO player Ultima fans: UO Forums: What is your full...
Andrew Owen continues to make excellent progress on his game, which tells the tale of what transpired between Ultima 3 and Ultima 4.
Abysmal, which first appeared back in 2009, was intended as a new engine for Ultima Underworld that would work on multiple operating systems. It would appear that work has recently resumed on it!
Andy Panthro has updated his Ultima 6 and Ultima 7-inspired texture pack for Minecraft.
Zeph has a pair of updates that he wants you all to know about this week: he has updated his Minecraft texture pack again, and made quite a lot of progress with his Minecraft-based map of Britannia!